Journal
We build in the open.
Notes from the workshop on design, development, and the small decisions that go into shipping apps and games we're happy with. The real thinking, not a tidy retelling.

Designing a daily puzzle people actually return to
The small choices that turn a one-off clever puzzle into a daily habit worth keeping, and the ones we got wrong first.
Read the post →Build
Why we're building iOS-first, and what it costs us
Choosing depth on one platform over a thinner presence on two, and what we give up to do it.
Studio
What twenty years of platforms taught us about shipping small
Lessons from large, multi-user systems, and how they shape a two-person studio.
Studio
Naming a studio: how DenWorks got its name
Workshops, dens, and the meeting point of exploration and engineering.
