Journal

We build in the open.

Notes from the workshop on design, development, and the small decisions that go into shipping apps and games we're happy with. The real thinking, not a tidy retelling.

Build

Why we're building iOS-first, and what it costs us

Choosing depth on one platform over a thinner presence on two, and what we give up to do it.

28 APR 2026
4 MIN
Studio

What twenty years of platforms taught us about shipping small

Lessons from large, multi-user systems, and how they shape a two-person studio.

9 APR 2026
4 MIN
Studio

Naming a studio: how DenWorks got its name

Workshops, dens, and the meeting point of exploration and engineering.

21 MAR 2026
3 MIN